Light Indirect (2), No CC, Air-Filling, Radius (2")
→14-lb Plutonium Core
A++/xx, D1
Light Indirect (2), No CC, Radius (4"), Roll a D6 for each unit in the radius. If the result is above the unit's Quality, it takes max pin, otherwise it takes one pin.
FEDERAL STATES-ARMY - DREKFORT M.D.C.
GROUNDSMEN - 10 pts
Inf, H1, S32", M5", Q3, T1/1-/1-
Fearless, NBC, Paradrop, Sense (6"), Tercio
SMHH Combination Gun, .276 Barrel
All, R12", A3+/4+, S1+/1+, D1
Scoped, Small Arm
12-gauge Slug Barrel
Inf/Vec, R6", A*, S1+/2+, D1
Underbarrel (SMHH)
FEDERAL STATES-ARMY - DREKFORT M.D.C.
PAGES - 10 pts
Inf, H1, S32", M5", Q2, T1/1-/1-
Fearless, NBC
This unit may activate to call a plane mission during the Support Phase, replace a friendly TACOM's turn.
AFME-42/58 .439 Automatic Rifle
All, R8", A4+/6+, S1+/1+, D2
Small Arm
Coincidence Rangefinder, craft-produced
All, R32", A++/xx, D1
Discreet, Designator
FEDERAL STATES-ARMY - DREKFORT M.D.C.
BLACK FANGS - 20 pts
Inf, H1, S24", M4", Q4, T2/1+/1+
Assault Specialist, Fearless, NBC
LMG, various make and caliber
All, R10", A2+/3+, S1+/1+, D2
Small Arm
Lerna 15-lber Rocket Pod
Inf/Vec, R22", A4+/5+, S4+/4+, D4, Ammo 1
No CC (Inf.)
FEDERAL STATES-ARMY - DREKFORT M.D.C.
ATOMIC PILGRIMS - 60 pts
Inf, H1, S24", M4", Q4, T1-/1-/1-
Fearless, NBC
Engram .32 Machine Pistol
Inf, R2", A5+/5+, S1-/1-, D2
Small Arm
"Violet Mace" Recoilless Gun, Nuclear
Gnd, R24", A++/xx, D1, Ammo 1
Nuclear (1"-2"-6")
FEDERAL STATES-ARMY - DREKFORT M.D.C.
STEAM TRACTOR - 5 pts
Vec (W), H2, S16", M6", Q2, T4/4/3
PC (1, Any), NBC, Tow (2)
MhL-42 .305 MG
All, R12", A5+/6+, S1+/1+, D2
Turret
FEDERAL STATES-ARMY - DREKFORT M.D.C.
WAR WAGON - 5 pts
Vec (C), H2, S8", Q1, T3/3/3
NBC, PC (4, Any), Resupply (2), Tow (Infinite)
Engram .32 Snub Nose, driver issue
Inf, R2", A5+/5+, S1-/1-, D1
Small Arm
FEDERAL STATES-ARMY - DREKFORT M.D.C.
CB.76 MISERICORDE - 15 pts
Vec, H1, S24", M8", Q3, T5/4/2
NBC, Paradrop, Tow (2)
May fire while carrying desanting infantry and can carry PC(3) desants instead of PC(2)
MhL-42 .305 MG
All, R12", A5+/6+, S1+/1+, D2
Turret
Sb.21 20-lber Mountain Gun
Inf/Vec, R24", Ammo 3
→20-lb. HESH
A4+/6+, S8+/3+, D1
No CC (Inf.), Shaped Charge
→20-lb. Smoke
Gnd, A++/++, D1
No CC, Smoke (3")
FEDERAL STATES-ARMY - DREKFORT M.D.C.
EXTO - 25 pts
Vec, H2, S32", M8", Q2, T4/4/4
Leviathan (2), NBC, PC (6, Side), Resupply (4), Tow (2)
Rh-49 .305 Self-cycling Rifle
All, R8", A4+/4+, S1+/1+, D1
Small Arm
SAE 2-lber AA Gun
All, R36", A4+/5+, S5+/7+, D2, Ammo 2
No CC (Inf.), Radar Anti-Air, Tracking, Turret
FEDERAL STATES-ARMY - DREKFORT M.D.C.
HEXAMER - 10 pts
Vec, H2, S16", M6", Q22, T4/4/3
NBC, Tow (2)
MhL-42 .305 MG
All, R12", A5+/6+, S1+/1+, D2
Multi-Gun
Sb.1 1-lber Gun
Vec, R20", Ammo 4
→1-lb. APDS
A4+/6+, S3+/4+, D1
→1-lb. SAPHE
Inf/Vec, A4+/6+, S1+/2+, D1
Ignore Cover (1), No CC (Inf.)
→1-lb. Smoke
Gnd, A++/++, D1
No CC, Smoke (2")
FEDERAL STATES-ARMY - DREKFORT M.D.C.
VC.2 VELDJEN - 20 pts
Vec, H2, S32", M6", Q3, T8/6/5
NBC, Tow (2)
MhL-42 .305 MG
All, R12", A5+/6+, S1+/1+, D2
Turret
MhL-60 .50 HMG
All, R20", A4+/5+, S2+/3+, D2
Multi-Gun
14-lber Gun, various make
Vec, R32", Ammo 6
→14-lb. APHE
A4+/6+, S8+/12+, D1
Turret, No CC (Inf.)
→14-lb. HESH
Inf/Vec, A4+/6+, S7+/2+, D1
Turret, No CC (Inf.), Shaped Charge
→14-lb. Smoke
Gnd, A++/++, D1
Turret, No CC, Smoke (3")
FEDERAL STATES-ARMY - DREKFORT M.D.C.
VC.44R WHIRLWIND - 35 pts
Vec, H2, S32", M10", Q2, T12/6/5
NBC, Tow (2)
This unit pays an additional 1" when rotating left. When rotating right, the rotation is free up to 180 degrees.
MhL-42 .305 MG
All, R12", A5+/6+, S1+/1+, D2
Turret
24-lber Gun, local manufacture
Vec, R40", Ammo 4
→24-lb. APDS
A3+/4+, S12+/18+, D1
No CC (Inf.), Turret
→24-lb. HESH
Inf/Vec, A3+/4+, S8+/3+, D1
No CC (Inf.), Turret, Shaped Charge
→24-lb. WP Smoke
Gnd, A3+/4+, S1+/1+, D1
No CC (Inf.), Turret, Ignore Cover (2), Smoke (3"), Rear Attack
FEDERAL STATES-ARMY - DREKFORT M.D.C.
VE.378 CATAPHRACT - 40 pts
Vec, H2, S32", M6", Q2, T16/10/6
NBC
MhL-60 .50 HMG
All, R20", A4+/6+, S2+/3+, D2
Turret
Sb.1 1-lber Gun
Vec, R20", Ammo 3
→1-lb. APDS
A4+/6+, S3+/4+, D1
Multi-Gun, No CC (Inf.), Turret
→1-lb. SAPHE
Inf/Vec, A4+/6+, S1+/2+, D1
Multi-Gun, No CC (Inf.), Turret, Ignore Cover (1)
Sb.92 55-lber Gun
Vec, R40", Ammo 4
→55-lb. APDS
A2+/5+, S14+/21+, D1
No CC (Inf.), Thermal Sights, Turret
→55-lb. HESH
Inf/Vec, A3+/5+, S9+/4+, D1
No CC (Inf.), Thermal Sights, Turret, Shaped Charge
FEDERAL STATES-ARMY - DREKFORT M.D.C.
VAUBAN - 60 pts
Vec, H2, S32", M6", Q4, T6/6/4
Leviathan (3), NBC
If the CWIS has not been destroyed this unit gains APS(6+, Infinite). This APS has infinite ammo but may only trigger once per round and only against Guided Missiles.
GAP-61 .61 CWIS
All, R24", A4+/4+, S3+/4+, D3
Multi-Gun, Radar Anti-Air, Tracking, Turret
SAP 14-lber Naval Gun
Vec, R40", Ammo 4
→14-lb. APHE
A4+/4+, S8+/12+, D2
No CC (Inf.), Radar Anti-Air, Tracking, Turret
→14-lb. Proximity Fuze HE
All, A4+/4+, S3+/3+, D2
No CC (Inf.), Radar Anti-Air, Tracking, Turret, Air-Filling
No CC (Inf.), Thermal Sights, Turret, Ignore Cover (1)
902V 81mm Smoke Launchers
Gnd, R6", A++/++, D2, Ammo 1
Light Indirect(1), No CC, Smoke (3"), Turret
FEDERAL STATES-ARMY - DREKFORT M.D.C.
TYPE 71C TUSKER-KC - 40 pts
COMMAND MAIN BATTLE TANK
Vec, H2, S32", M8", Q4, T16/8/6, C4
NBC, Steel Watchbands, Brigade (4, 6")
6GZ1 14,5mm HMG
All, R24", A4+/6+, S3+/4+, D2
Turret
2K43 115mm Gun
Vec, R40", Ammo 4
→115mm Sabot
A2+/3+, S14+/21+, D1
No CC (Inf.), Thermal Sights, Turret
→115mm HEAT
Inf/Vec, A2+/3+, S11+/2+, D1
Shaped Charge
902V 81mm Smoke Launchers
Gnd, R6", A++/++, D2, Ammo 1
Light Indirect(1), No CC, Smoke (3"), Turret
FEDERAL STATES-ARMY - DREKFORT M.D.C.
TYPE 71BC TUSKER-GMC - 70 pts
COMMAND MAIN BATTLE TANK
Vec, H2, S32", M8", Q5, T24/12/8, C4
NBC, Steel Watchbands, Brigade (4, 6")
6GZ1 14,5mm HMG
All, R24", A4+/6+, S3+/4+, D2
Thermal Sights, Turret
2K81 152mm Gun-Launcher
Vec, R60", Ammo 4
→152mm Gun-Launched ATGM
A2+/xx, S18+/3+, D1
No CC (Inf.), Thermal Sights, Turret, Guided Missile (1), Shaped Charge
→152mm Gun-Launched Thermobaric
Gnd, A3+/xx, S3+/3+, D1
No CC (Inf.), Thermal Sights, Turret, Guided Missile (1), Ignore Cover (2), Radius (2"), Rear Attack
→152mm Tandem Heat
Inf/Vec, R40", A2+/3+, S18+/3+, D1
No CC (Inf.), Thermal Sights, Turret, Shaped Charge
902V 81mm Smoke Launchers
Gnd, R6", A++/++, D2, Ammo 1
Light Indirect(1), No CC, Smoke (3"), Turret
FEDERAL STATES-ARMY - DREKFORT M.D.C.
RESERVISTS - 5 pts
MILITIA SQUAD
Inf (S), H1, S16", M4", Q1, T1-/1-/1-
6P3 11.5mm SMG
All, R8", A5+/5+, S1-/1+, D2
Small Arm
6L4 73mm RPG
Inf/Vec, R8", A5+/6+, S6+/1+, D1, Ammo 3
Shaped Charge, Small Arm
FEDERAL STATES-ARMY - DREKFORT M.D.C.
STATES-GRENADIERS - 10 pts
LINE SQUAD
Inf (S), H1, S16", M4", Q2, T1/1-/1-
Assault Dismount
6G1 7.76mm Battle Rifle
All, R8", A3+/4+, S1+/1+, D1
Small Arm
6G2 7.76mm GPMG
All, R12", A4+/xx, S1+/1+, D2
Defensive CC
6L1 85mm RPG
Inf/Vec, R8", A4+/6+, S8+/1+, D1, Ammo 3
Shaped Charge, Small Arm
FEDERAL STATES-ARMY - DREKFORT M.D.C.
FEDERAL EXPEDITIONARIES - 15 pts
PARATROOPER SQUAD
Inf (S), H1, S16", M5", Q3, T1/1-/1-
Assault Dismount, Fearless, Paradrop
6G1A 7.76mm Automatic Rifle
All, R8", A4+/4+, S1+/1+, D2
Small Arm
6L3 10mm HEDP Grenade Launcher
Inf/Vec, R8", A*, S5+/1+, D1, Ammo 4
Shaped Charge, Underbarrel (6G1A)
FEDERAL STATES-ARMY - DREKFORT M.D.C.
MORTAR TEAM - 10 pts
ANTI-PERSONNEL TEAM
Inf, H1, S16", M4", Q2, T1-/1-/1-
Assault Dismount
6G1 7.76mm Battle Rifle
All, R8", A3+/4+, S1+/1+, D1
Small Arm
6L2 60mm Knee Mortar
Inf/Vec, R16", Ammo 6
→60mm Frag
A4+/xx, S1+/1+, D2
Light Indirect (1), No CC, Air-Filling
→60mm Smoke
Gnd, A++/xx, D1
Smoke (3")
FEDERAL STATES-ARMY - DREKFORT M.D.C.
ATGM TEAM - 10 pts
ANTI-TANK TEAM
Inf, H1, S32", M4", Q2, T1-/1-/1-
Assault Dismount
6G1 7.76mm Battle Rifle
All, R8", A3+/4+, S1+/1+, D1
Small Arm
9GR1 125mm ATGM
Vec, R60", A3+/4+, S14+/2+, D1, Ammo 2
Guided Missile (2), MCLOS, Shaped Charge
FEDERAL STATES-ARMY - DREKFORT M.D.C.
MANPADS TEAM - 10 pts
ANTI-AIR TEAM
Inf, H1, S32", M4", Q2, T1-/1-/1-
Assault Dismount
6G1 7.76mm Battle Rifle
All, R8", A3+/4+, S1+/1+, D1
Small Arm
9GR2 85mm MANPADS
Air, R60", A4+/xx, S5+/5+, D1, Ammo 2
Air-Filling, Guided Missle (2), Homing, Small Arm
FEDERAL STATES-ARMY - DREKFORT M.D.C.
RECOILLESS RIFLE TEAM - 15 pts
GENERAL-PURPOSE TEAM
Inf, H1, S24", M4", Q2, T1-/1-/1-
Assault Dismount
6G1 7.76mm Battle Rifle
All, R8", A3+/4+, S1+/1+, D1
Small Arm
6L5 73mm Recoilless Rifle
Inf/Vec, R24", Ammo 4
→73mm HEAT
A3+/xx, S8+/1+, D1
No CC (Inf.), Shaped Charge
→73mm Incendiary
A3+/xx, S1+/1+, D1
Ignore Cover (2), No CC (Inf.), Rear Attack
→73mm Smoke
Gnd, A3+/xx, D1
No CC, Smoke (3")
FEDERAL STATES-ARMY - DREKFORT M.D.C.
EXPEDITIONARY R.R. TEAM - 15 pts
GENERAL-PURPOSE PARATROOPER TEAM
Inf, H1, S24", M5", Q3, T1/1-/1-
Assault Dismount, Fearless, Paradrop
6G1A 7.76mm Automatic Rifle
All, R8", A4+/4+, S1+/1+, D2
Small Arm
6L6 57mm Light Recoilless Rifle
Inf/Vec, R24", Ammo 4
→57mm HEAT
A3+/5+, S6+/1+, D1
Small Arm, Shaped Charge
→57mm Canister
R12", A3+/5+, S1+/1+, D3
Small Arm
FEDERAL STATES-ARMY - DREKFORT M.D.C.
PUP CARSON SCOUTS - 10 pts
PATHFINDER TEAM
Inf, H1, S24", M5", Q2, T1/1-/1-
Sense (6")
Any Tracked with at least M6" which this unit embarks or desants on can make a "pathfinder move" during Maneuver Phase which is only M6" but ignores terrain entrance/exit costs and all terrain multipliers.
6G1 7.76mm Battle Rifle
All, R8", A3+/4+, S1+/1+, D1
Small Arm
Teeth & Claws
All, A1+/1+, S1+/1+, D1
Melee
FEDERAL STATES-ARMY - DREKFORT M.D.C.
INTERMARINE RANGERS - 15 pts
SCOUNT-SNIPER TEAM
Inf, H1, S32", M5", Q4, T1/1-/1-
Assault Dismount, Fearless
This Unit does not lose accuracy from pin tokens while it is not identified.
When this unit activates in the Fire Phase, it may select one friendly Rygolic unit within Line of Sight up to 8" away which has not already acted that round. The Stoma and the selected unit fire at the same target simultaneously. Units activated this way are treated as having already fired for the round.
"Drift Bar" 5mm Coaxial MG
All, R12", A3+/3+, S1+/1+, D2
Thermal Sights, Turret
"Pitch Break" 25mm Autocannon
All, R32", A3+/3+, S4+/6+, D2, Ammo 4
No CC (Inf.), Thermal Sights, Tracking, Turret
FEDERAL STATES-ARMY - DREKFORT M.D.C.
TACTICAL TEAM - 15 pts
Inf, H1, S32", M5", Q3, T1+/1/1
Fearless, NBC
"Snake Green" 5mm Assault Rifle
All, R8", A3+/4+, S1+/1+, D2
Small Arm, Thermal Sights
"Tread Curve" 20mm Grenade Launcher
Vec, R8", Ammo 3
→
A*, S3+/4+, D1
Underbarrel (Snake Green)
→
Inf/Vec, A*, S1+/1+, D1
Underbarrel (Snake Green), Ignore Cover (1)
"Side Fast" 140mm ATGM
Vec, R30", A3+/xx, S14+/2+, D1, Ammo 1
Guided Missile (1), Shaped Charge, Thermal Sights
FEDERAL STATES-ARMY - DREKFORT M.D.C.
LEGIONNAIRES - 25 pts
Inf(S), H1, S32", M5", Q3, T1+/1/1
Fearless, NBC
"Snake Green" 5mm Assault Rifle
All, R8", A3+/4+, S1+/1+, D2
Small Arm, Thermal Sights
"Tread Curve" 20mm Grenade Launcher
Vec, R8", Ammo 3
→
A*, S3+/4+, D1
Underbarrel (Snake Green)
→
Inf/Vec, A*, S1+/1+, D1
Underbarrel (Snake Green), Ignore Cover (1)
"Side Fast" 140mm ATGM
Vec, R30", A3+/xx, S14+/2+, D1, Ammo 3
Guided Missile (1), Shaped Charge, Thermal Sights
FEDERAL STATES-ARMY - DREKFORT M.D.C.
SMARTGUN TEAM TEAM - 15 pts
Inf, H1, S32", M5", Q3, T1+/1/1
Fearless, NBC
"Snake Green" 5mm Assault Rifle
All, R8", A3+/4+, S1+/1+, D2
Small Arm, Thermal Sights
"Drift Cage" 5mm Stabilized SAW
All, R16", A2+/3+, S1+/1+, D3
Scoped, Thermal Sights, Tracking, Turret
FEDERAL STATES-ARMY - DREKFORT M.D.C.
LASER TEAM - 15 pts
Inf, H1, S32", M5", Q3, T1+/1/1
Fearless, NBC
"Snake Green" 5mm Assault Rifle
All, R8", A3+/4+, S1+/1+, D2
Small Arm, Thermal Sights
"Sun Point" 6kW Laser Weapon
All, R40", A1+/xx, S1+/1+, D1
Laser, Small Arm
FEDERAL STATES-ARMY - DREKFORT M.D.C.
MANPADS TEAM - 20 pts
Inf, H1, S32", M5", Q3, T1+/1/1
Fearless, NBC
"Snake Green" 5mm Assault Rifle
All, R8", A3+/4+, S1+/1+, D2
Small Arm, Thermal Sights
"Tread Curve" 20mm Grenade Launcher
Vec, R8", Ammo 3
→
A*, S3+/4+, D1
Underbarrel (Snake Green)
→
Inf/Vec, A*, S1+/1+, D1
Underbarrel (Snake Green), Ignore Cover (1)
"Pole Gaurd" 70mm MANPADS
Air, R60", A3+/xx, S5+/5+, D1, Ammo 2
Guided Missile (1), Homing, Small Arm
FEDERAL STATES-ARMY - DREKFORT M.D.C.
CHEMICAL TEAM - 20 pts
Inf, H1, S24", M4", Q3, T1+/1+/1+
Fearless, NBC
May always lose up to 3 pin during Upkeep, even when inside of Chemical Weapons.
"Pike Jump" 12-gauge Automatic Shotgun
All, R6", A3+/4+, S1-/1+, D3
Ignore Cover (1), Small Arm, Thermal Sights
"Weave Liner" 70mm Dual RPG
Inf/Vec, R10", Ammo 6
→70mm HEAT
A3+/4+, S7+/1+, D1
Barrage (2), Small Arm, Thermal Sights, Shaped Charge
Barrage (2), Small Arm, Thermal Sights, Chemical Weapon (2")
FEDERAL STATES-ARMY - DREKFORT M.D.C.
GUIDED MORTAR SPIDER - 30 pts
Inf, H1, S24", M5", Q3, T1+/1/1
Fearless, NBC
"Snake Green" 5mm Assault Rifle
All, R8", A3+/4+, S1+/1+, D2
Small Arm, Thermal Sights
"Trace Rung" 80mm Guided Mortar
Inf/Vec, R40", A3+/4+, S4+/4+, D1, Ammo 4
Guided Shell, Light Indirect (1), No CC, Thermal Sights
FEDERAL STATES-ARMY - DREKFORT M.D.C.
CARABINER HORSE - 15 pts
Inf, H1, S32", M6", Q3, T1/1/1
Fearless, NBC, Resupply (4), Tow (2)
"Bronze Lead" Laser Designator
All, R40", A++/++, D1
Designator, Discreet
FEDERAL STATES-ARMY - DREKFORT M.D.C.
CAPSULE SQUAD - 25 pts
Inf(S), H1, S24", M5", Q3, T1/1/1
Fearless, NBC
Deploy this unit via a Capsule Insertion support mission during the Support Phase.
"Snake Green" 5mm Assault Rifle
All, R8", A3+/4+, S1+/1+, D2
Small Arm, Thermal Sights
"Tread Curve" 20mm Grenade Launcher
Vec, R8", Ammo 3
→
A*, S3+/4+, D1
Underbarrel (Snake Green)
→
Inf/Vec, A*, S1+/1+, D1
Underbarrel (Snake Green), Ignore Cover (1)
FEDERAL STATES-ARMY - DREKFORT M.D.C.
ASSASSIN - 30 pts
Inf, H1, S8", M6", Q4, T1/1/1-
Active Camoflauge, Assault Specialist, Fearless, NBC, Sense (8")
"Frame Staff" 10mm SMG, dual
All, R8", A2+/2+, S1+/1+, D3
Small Arm, Thermal Sights
"Sphere Catch" 12mm Pistol, subsonic
All, R8", A2+/2+, S1+/1+, D1
Discreet, Multi-Gun, Scoped, Small Arm, Thermal Sights
"Site Cause" Plastic Explosive Charge
Vec, A1+/1+, S12+/12+, D1, Ammo 2
Melee, Multi-Gun
FEDERAL STATES-ARMY - DREKFORT M.D.C.
SIMULACRUM - 30 pts
Inf, H1, S32", M4", Q3, T1/1/1
Fearless, NBC
When entering Close Combat this unit may opt to copy any enemy unit that it would enter close combat with. If two or more Simulacrum units would enter Close Quarter with each other immediately kill them.
Every time this unit uses APS, its weapon Dice statistic decreases by 1 for the rest of the round. If the Dice value hits 0 it cannot be fired this round and APS cannot be triggered again this round. During Upkeep the laser weapon's Dice value is reset to 4 regardless of how many munitions were intercepted last round.